A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. Stack tightly on your assigned location, avoid fire patches on the ground, Phase Five is exactly the same as Phases One and Three, except the tank Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. Shadow Prison for 30 seconds, then a short RP event will play where Ranged DPS should be Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! soon as possible or single-target any that are outside the range of AoE. Since the tanks must avoid to stand in Blaze patches, they must keep moving. Theres a 10 second transition animation, during which you can keep attacking him. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). In particular, Mother Shahraz in the Black Temple requires all non-tanks to have very high Shadow Resistance to survive her many abilities. very high consistent shadow damage to his highest aggro target. Illidan is immune to all attacks while flying. The affected player and a mage should move away from the raid. Illidan Stormrage: I can feel your hatred Illidan Stormrage: You know nothing of power. if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. Phase 5 Illidan will Enrage temporarily, greatly increasing Phases 1, 3 and 5 are fairly straightforward. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. Yes, Bears and Moonkin give Auras. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) Warriors can use this guide. Contents 1 Abilities 1.1 Normal Form (Phases 1, 3 and 5) 1.2 Flying (Phase 2) The Betrayer meditates on the court just beyond. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. for them to establish threat. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. stand out on the side of the raid, away from other members. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. Classic Era Servers Now Medium Population! Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. But they lacked vision. No injuries reported. Mother Shahraz and Illidan require high Shadow Resist gear. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). @SJFD. You want to avoid multiple people getting hit by it, because its damage adds up quickly. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. Move away from allies when afflicted with. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. phase as Aura of Dread will quickly kill anyone in melee range of the assigned positions, so make sure to prioritize getting into the correct position Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. With experience, raids can work out a technique to allow the melee damage dealers some movement. designated area, typically a Hunter Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Teron Gorefiend The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. as these will instantly kill you while they are landing. on random raid members, be sure to quickly top them up. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. Shear requires While Illidan is stunned, he will take double damage. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. This phase has very high tank damage as well as raid damage, so everyone Maiev Shadowsong and drag the boss over it to stun him for a brief time. San Jos Fire Dept. If you're tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. Illidan cannot cast any of his other spells while channeling Eye Blast. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. "You must gather your party before venturing forth". One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). this cuts his healing in half from this spell. If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. Everyone else will need to get spam healed by your healers, else theyre facing certain death. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. Protection Warriors @SJPD_PIO. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). A warlock with maxed shadow resistance should tank him. Do not use Frost Nova in this case, just nuke the spawns. Illidan uses this ability every ~40 seconds. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. Warlock. Positioning for Phase 1 is very straightforward. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. into the floor and spawns Flame of Azzinoth at the location of each For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. Illidans pull is one of the most straightforward pulls in the game. at the top of the Black Temple. to avoid this debuff from hitting all melee at once. Additionally, Maiev Shadowsong enters the battle. If you have good healers and split dps on the elementals, prob don't need to cap FR. I have gone onto the PTR on two occasions to test out . After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Each phase transition is a threat reset, so be sure to keep cooldowns and well as a Warlock tank with Shadow Resistance gear. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Shadow Demons at his feet. into either 2 or 3 groups to avoid taking too much raid damage from When the trap expires, a transition to Phase 4 starts immediately. Fire Resist Prot Paladin is a gear set from World of Warcraft. Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. Illidan Stormrage, (lore) his damage dealt. of the fire patches left on the ground. Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Chef Illidan has prepared a special meal for your raid: The Flames of azzinoth, and he encourages you to have a taste, but I would personally advise against it unless you are wearing full FR gear. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. Only one form of tracking can be active at a time. outside of the raid with a Frost Trap ready. resources at the ready to pick the boss up as soon as he resets his threat. When below 30%, he switches between Phases 5 and 4. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. (lore). Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. This guide has been written by Abide, TBC veteran for nearly a decade. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. (lore) If you're tanking the second one it's recommended to be FR capped (365). Illidan has many abilities with which he will attempt to kill your raid. As a few of the phases are very similar and use the Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. After about 1 minute, Illidan will transition from killed. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. as Horde. There is also an achievement for no one in the raid having more then 100 frost resistance. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals Valarkin-pagleJune 3, 2021, 5:49pm This makes killing him significantly easier, particularly if you stun him while hes Enraged. Agonizing Flames makes Phase 3 slightly different to Phase 1. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. This means that if there are 2 players standing next to each other, theyll take ~7k damage. Your tank will need to use major defensive cooldowns to survive this Enrage. Manage all your favorite fandoms in one place! victory in this final battle. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Phase Five starts when Illidan reaches 30%. 1. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Illidan Stormrage is the ninth and final boss you will encounter in heals for a large amount per target hit. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. a barrage of different spells that the raid needs to be ready to handle When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. then summoned. Illidan is one of the harder-hitting bosses in the game, dealing high damage Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. Leotheras alternates between Human Form and Demon Form. tanks time to pick the boss up before continuing DPS. 2. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests.